OVER 50 OF THE MOST POWERFUL OFF-ROAD CARS EVER BUILT – Tear through environments with an iconic roster of historic and modern-day rally cars, VW Polo GTI R5, Mitsubishi Lancer Evolution X & Citroën C3 R5.6 REAL LIFE RALLY LOCATIONS – Take the wheel through the stunning environments of New Zealand, Argentina, Spain, Poland, Australia and the USA.Īlso take on the challenging power of the Chevrolet Camaro GT4.R.FEEL YOUR RACE – Improved handling, surfaces, fallibility and environments deliver the most authentic and focused off-road experience ever.THE OFFICIAL GAME OF THE FIA WORLD RALLYCROSS CHAMPIONSHIP – Race at Barcelona, Montalegre, Mettet, Lohéac Bretagne, Trois-Rivières, Hell, Höljes and Silverstone in a multitude of different series. ![]() DEVELOP YOUR OWN TEAM – Create a team, hire your staff and expand your garage of vehicles as you choose. ![]() TUNING – Tune your vehicle to suit your driving style and environmental characteristics.#DIRT 4 REDDIT UPGRADE#Īlleviate wear and tear by configuring each car’s set-up, and upgrade your parts to ensure your vehicles are ready for whatever challenge lies ahead. GET COMPETITIVE – Race the entire DiRT Community in Daily, Weekly and Monthly Challenges, with worldwide leaderboards and events.“Dirt Rally was a success in terms of it meeting our own expectations, but Dirt as a franchise has traditionally done bigger numbers than Dirt Rally would ever do,” explains Dirt 4 game director Paul Coleman in reply to the direct question. “To get to those sorts of numbers we need a broader base of content in our game and we also need to have a much broader accessibility scale. Rally just doesn’t allow us to go big enough with what we want to do with the franchise.” “Continuing that Dirt Rally focus would have allowed us to do a bit more, and it might have led to a few more sales, but ultimately it would have been us going down that same path. Rally is too niche a sport for the mainstream, then, and it’s also an activity that is not easy to learn in either real life or the digital space. Specifically, Coleman references the fact that many players coming to Dirt Rally as fresh-faced virgins of the kind of reactive, technical driving it demands found huge difficulty in overcoming the initial challenge curve of learning how to navigate narrow tracks littered with hazards. Relying solely on a co-driver for verbal instructions regarding upcoming corners also proved too much for many. The idea with Dirt 4 is to blend some of these dedicated rally moments into a wider framework, coupling it with other ideas and events that are on the more accessible end of the spectrum. Through this recipe, Codemasters are hoping that they’re going to end up with a game that is both instantly engaging for the casual fan and deep enough for the grizzled veteran. ![]() ![]() Of course, this reaching out to both the casual and the hardcore is often met with suspicion and distrust. So many games attempt to appeal to just about everyone in an attempt to gain commercial success, and yet so many end up appealing to no one as a result of not focusing on a specific audience. A jack-of-all-trades and master of none tends not to be an approach to design that results in a beloved game. To Codemasters’ credit, though, Dirt 3 was released in 2011.
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